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Tonight I decided to get some ideas out of my head and into physical words. These ideas pertained to my game’s battle system and I am happy to say that from what I’ve seen they all seem doable. Basically the battles will play out FPS style. Since the weaponry in the game is (almost) entirely [...]

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I’m very proud of what I have created thus far. I finally mastered what I needed to in order to make my GUI for the game and to have it carry some nifty functionality along with it. Unfortunately, it isn’t enough. During a brief moment of clarity today while writing a musical piece for the [...]

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As development goes on there may be additional features added, but for now I just wanted to have a working GUI that accepts input and displays output before I began writing the main game code. As always, this looks simple but it took me quite a while to wrestle into existence – even with a [...]

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