Tonight I decided to get some ideas out of my head and into physical words. These ideas pertained to my game’s battle system and I am happy to say that from what I’ve seen they all seem doable. Basically the battles will play out FPS style. Since the weaponry in the game is (almost) entirely [...]
Archive for the ‘Updates’ Category
If a building falls on you during battle, do you make a sound?
Posted in Planning, Updates on May 27, 2011 | Leave a Comment »
> use eye drops / Your vision becomes clear.
Posted in Updates, tagged dev, game, insight, modules, python, rpg on May 22, 2011 | Leave a Comment »
I’m very proud of what I have created thus far. I finally mastered what I needed to in order to make my GUI for the game and to have it carry some nifty functionality along with it. Unfortunately, it isn’t enough. During a brief moment of clarity today while writing a musical piece for the [...]
After much trial and error, I finally have a basic game window
Posted in Milestones, Updates, tagged boa, constructor, game, gui, python, window on May 3, 2011 | Leave a Comment »
As development goes on there may be additional features added, but for now I just wanted to have a working GUI that accepts input and displays output before I began writing the main game code. As always, this looks simple but it took me quite a while to wrestle into existence – even with a [...]