As stated in my first post, I have plans to include background music in this project. My original plan was to use a tracker to create the music. I have worked with them before back in 1999 and found them to be great fun. There are a lot of great songs made in trackers available on the web by hobbyist musicians and some were even created for use in games like the music in Unreal Tournament 2004.
The downside to tracking, at least for me, is that it is literally a note-by-note process. Also the starting samples you get with a tracker usually aren’t the best sounding samples, but they do the job. It’s a long and technical process to write a song in a tracker and I’ve already got plenty of those kinds of processes going on with this project. I was in need of something simpler.
Much to my surprise I noticed the other day when I opened a new tab in Chrome, there was an icon to Google’s app store which was featuring Angry Birds as it’s newest available title. I of course visited the link, checked out the game, and decided to see what else was there. The very first thing I saw listed was an app called Audiotool.
Usable right in your browser after a split-second installation, Audiotool lets you create music “in the cloud”. There are drum machines, syths, effects – all crafted to look and behave like the real machines they represent. You can drag and drop these modules onto the main area, connect them together with wires, and pretty much start fiddling with all the dials, sliders and buttons as electronic music comes to life in your speakers. It’s challenging at first to understand what all of these modules do and how to use them (unless you’re already a dj then you should feel right at home) so they have a set of tutorials and a wiki set up to help you out.
So the point of this blog post is to announce that I will be using Audiotool to create the music found in the game. Their ToS give all rights to the creator of the music under the terms of the established creative commons so I should be able to set something up to have a soundtrack available with the game as well (optional, of course). I only hope I can find a way to make the songs loop forever…
